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ZEROMUS, THE CONDEMNER
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Name: | LP Cost : | |
| Zeromus, The Condemner | 50 | ||
| Mist Charges : | Status Effects: | Augments: | |
| 2 | Libra | Ignore Vitality, Ignore Weather & Landscape | |
| Location Found: | |||
| Side Quest (Zertinan Caverns - Arthroza Quicksands) | |||
| Information: | |||
| The basic damage dealt by Zeromus's attacks is determined by the formula "Zeromus;s max HP minus Zeromus's current HP". This is multiplied by 2 for Gravity Well and by 5 for Big Bang. Therefore Zeromus is more powerful when his HP is low, this therefore means you need to plan ahead and a bit of luck to get the best results from this Esper. | |||
| Elemental Effects: | |||||||
| Fire | Lightning | Ice | Water | Earth | Wind | Dark | Holy |
| 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 |
| Attributes: | |||||||||
| Level: | Max HP: | Max MP: | Attack Power: | Defence: | Magick Resist: | Strength: | Magick Power: | Vitality: | Speed: |
| 1 | 2710,2711 | 23-25 | 103 | 53 | 35 | 53 | 46 | 26 | 26 |
| 10 | 2845-2868 | 50-70 | 103 | 53 | 35 | 58 | 51 | 28 | 28 |
| 20 | 3090-3156 | 90-140 | 103 | 53 | 35 | 63 | 57 | 30 | 30 |
| 30 | 3405-3528 | 131-212 | 103 | 53 | 35 | 69 | 63 | 33 | 33 |
| 40 | 3703-3880 | 181-302 | 103 | 53 | 35 | 75 | 69 | 35 | 35 |
| 50 | 4179-4445 | 224-378 | 103 | 53 | 35 | 82 | 75 | 37 | 37 |
| 60 | 4599-4943 | 264-448 | 103 | 53 | 35 | 88 | 81 | 40 | 40 |
| 70 | 4837-5223 | 294-498 | 103 | 53 | 35 | 94 | 87 | 42 | 42 |
| 80 | 5112-5547 | 324-548 | 103 | 53 | 35 | 99 | 92 | 44 | 44 |
| 90 | 5487-5991 | 344-578 | 103 | 53 | 35 | 99 | 98 | 47 | 47 |
| 99 | 5910-6493 | 353-587 | 103 | 53 | 35 | 99 | 99 | 49 | 49 |
| - |
| Actions: | ||||||
| Name: | Target: | Range: | Type: | Element: | Charge Time: | Power: |
| Gravity Well | 1 | 12 | Magick | Wind | 16 | N/A |
| Big Bang | Circle | 12 | Magick | Wind | 35 | N/A |
| - |
| Gambits: | ||
| Number: | Gambit: | Name: |
| 1. | Remaining time < 10 seconds | Big Bang |
| 2. | Foe: nearest visible | Gravity Well |
BATTLE TO OBTAIN POWER
| Name: | Combo: | Recieve: | |||
| Zeromus | - | - | |||
| Steal: | Poach: | ||||
| Cancer Gem | Elixir | High Arcana | - | - | |
| - |
| Level: | HP: | MP: | Strength: | Magick Power: | Vitality: | Speed: | Attack Power: |
| 51 | 166,888 | 999 | 44 | 35 | 87 | 19 | 86 |
| Defence: | Magick Resist: | Evade: | EXP: | LP: | Clan Points: | Gil: | - |
| 29 | 33 | 0 | 0 | 55 | 5,670 | 0 | - |
| Elemental Effects: | |||||||
| Fire | Lightning | Ice | Water | Earth | Wind | Dark | Holy |
| 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 |
| Immune: | Status: | Auguments: |
| Petrify, Stop, Doom, Confuse, Reverse, Sleep, Blind, Poison, Silence, Oil, Disease, Disable, Immobilise, Sap, Slow, Berserk. | 100% Protect, 100% Shell, 100% Haste, 50% Regen | Safety, No Knockback, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Low-HP Mag+, HP Attack, Evade+, 0 MP; If HP < 50%, HP Attack will end. If HP < 20% Attack CT0 and Magick CT0 |
| Battle Tactics: | ||
Since all Magicks are sealed you must rely on Technicks and Items. Thankfully though you can still use any other Esper in this fight so Exodus/Shemhazai are good to use at the start and then use your Quickenings since you will have ample MP left over from the lack of Magicks use. The Dark Lords always respawn so keep your eyes fixed on Zeromus to get the battle over with as quick as possible. |
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