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ZODIARK, KEEPER OF PRECEPTS
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Name: | LP Cost : | |
| Zodiark, Keeper of Precepts | 200 | ||
| Mist Charges : | Status Effects: | Augments: | |
| 3 | Protect, Shell, Haste, Faith, Libra | Ignore Reflect, Magick CT0, Ignore Weather & Landscape | |
| Location Found: | |||
| Side Quest (Henne Mines - Special Charter Dig) | |||
| Information: | |||
| Zodiark is the strongest of all Espers. All his attacks are very powerful, especially the Esper Technick Final Eclipse which deals 50,000 HP of damage. This can only be used if the summoner is petrified so just petrify your character to use it. Zodiark is very slow in moving so don't use him if you want to move across great distances. | |||
| Elemental Effects: | |||||||
| Fire | Lightning | Ice | Water | Earth | Wind | Dark | Holy |
| - | - | - | - | - | - | Absorb | x2 |
| Attributes: | |||||||||
| Level: | Max HP: | Max MP: | Attack Power: | Defence: | Magick Resist: | Strength: | Magick Power: | Vitality: | Speed: |
| 1 | 3090-3091 | 23-25 | 201 | 61 | 40 | 60 | 45 | 26 | 26 |
| 10 | 3225-3248 | 50-70 | 201 | 61 | 40 | 66 | 51 | 28 | 28 |
| 20 | 3470-3536 | 90-140 | 201 | 61 | 40 | 72 | 57 | 30 | 30 |
| 30 | 3785-3908 | 131-212 | 201 | 61 | 40 | 78 | 63 | 33 | 33 |
| 40 | 4083-4260 | 181-302 | 201 | 61 | 40 | 84 | 69 | 35 | 35 |
| 50 | 4559-4825 | 224-378 | 201 | 61 | 40 | 90 | 75 | 37 | 37 |
| 60 | 4979-5323 | 264-448 | 201 | 61 | 40 | 96 | 81 | 40 | 40 |
| 70 | 5217-5603 | 294-498 | 201 | 61 | 40 | 99 | 87 | 42 | 42 |
| 80 | 5492-5927 | 324-548 | 201 | 61 | 40 | 99 | 93 | 44 | 44 |
| 90 | 5867-6371 | 344-578 | 201 | 61 | 40 | 99 | 99 | 47 | 47 |
| 99 | 6290-6873 | 353-587 | 201 | 61 | 40 | 99 | 99 | 49 | 49 |
| - |
| Actions: | ||||||
| Name: | Target: | Range: | Type: | Element: | Charge Time: | Power: |
| Flare | 1 | 10 | Magick | None | 30 | 163 |
| Scathe | Circle | 10 | Magick | None | 30 | 190 |
| Banish Ray | 1 | 12 | Magick | Dark | 16 | 240 |
| Final Eclipse | Circle | 12 | Magick | None | 35 | N/A |
| - |
| Gambits: | ||
| Number: | Gambit: | Name: |
| 1. | Summoner status = Petrify | Final Eclipse |
| 2. | Foe: more than one present | Scathe |
| 3. | Foe: Dark-absorb | Flare |
| 4. | Foe: Dark-weak | Banish Ray |
| 5. | Foe: nearest visible | Banish Ray |
BATTLE TO OBTAIN POWER
| Name: | Combo: | Recieve: | |||
| Zodiark | - | - | |||
| Steal: | Poach: | ||||
| Serpentarius | High Arcana | Megalixir | - | - | |
| - |
| Level: | HP: | MP: | Strength: | Magick Power: | Vitality: | Speed: | Attack Power: |
| 66 | 336,847 | 999 | 53 | 50 | 92 | 25 | 112 |
| Defence: | Magick Resist: | Evade: | EXP: | LP: | Clan Points: | Gil: | - |
| 34 | 37 | 0 | 0 | 70 | 7,610 | 0 | - |
| Elemental Effects: | |||||||
| Fire | Lightning | Ice | Water | Earth | Wind | Dark | Holy |
| - | - | - | - | - | - | Absorb | x2 |
| Immune: | Status: | Auguments: |
| Petrify, Stop, Doom, Confuse, Reverse, Sleep, Blind, Poison, Silence, Oil, Disease, Disable, Immobilise, Sap, Slow, Berserk. | 100% Protect, 100% Shell, 100% Haste, 100% Reflect | Safety, No Knockback, Resist Guns/Measure, Ignore Weather & Landscape, Ignore Reflect, Ignore Evade, Full-HP ATK+, Low-HP ARK+, Low-HP Mag+, Reflect Damage, Half MP; If HP < 50% Evade+; If HP < 20% Magick Wall. After use of Dispel or Dispela, Anti-Magick (if Greater Barrier is already in place). If Banish Ray will be disrupted, Attack CT0 (which will end after Banish Ray). if Zodiark is in Faith-status and has not used Limit Break, magick CT0. |
| Battle Tactics: | ||
Zodiark starts the fight with Darkja, the infamous spell that has a chance to instant kill AND inflict Blind (Blind does not disappear when revived). Black Masks and Demon Shields absorb dark damage but are unable to prevent instant kill or Blind. Summon Shemhazai and prepare for her Soul Purge; take no chances here. You must creep slowly towards Zodiark and let Shemhazai unleash Soul Purge before Zodiark uses Darkja, because Darkja could possibly kill you. Soul Purge shaves 20% off the boss' life. Zodiark will use Darkja again throughout the battle, so be very prepared to use Pheasant Netsuke + Phoenix Down to revive fallen members. Always wear Black Masks or Demon Shields, too. Zodiark's Banish Rays, Piercing Gravigas and Level spells are no joke! Keep your party in top condition all the time. The next biggest problem after Darkja is immunity. Zodiark becomes immune to physical damage at low HP, and once this paling disappears he puts it up again, making physical attacks almost ineffective now. He also becomes immune to magickal damage, but unlike the paling this doesn't stay on all the time, so switch your weapon-users to magick-users and spam Flares and Scathes. BEWARE OF REFLECT. If Zodiark puts on Reflect, equip Opal Rings on your magicians! Dispelling Zodiark induces him to become immune to magickal damage again. |
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