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Gold Saucer Yuffie's Sub Quest Huge Materia Quest Sunken Gelnika Ancient Forest Waterfall (Vincent Items)


HUGE MATERIA QUEST

It may be somewhat of a pain looking for all the details about the Huge Materia Quest part of the story and side-story. Here you can follow the semi-walkthrough which will talk you though the story parts and after that you can read about obtaining all the Master Materia from the Huge Materia.



Requirements

Get to the part of the story (disc 2) which features the Huge Materia (once you escape from Junon City and the Weapon Raid).



Walkthrough Contents



MT. COREL

After leaving Mideel and you are in control of Cid as the main character you will be told to head over to the Corel Reactor to get hold of your first piece of Huge Materia.

Enter North Corel and leave via the northern exit (towards Mt. Corel). Backtrack all the way to the Reactor (so over all the bridges). When you arrive you will fight an easy battle and once you have won, watch a short scene and then the fun starts.

Now then this can be a pain if you don't do it right but it is rather simple, all you have to do is press D-pad Up button then Triangle button over and over until the train catches up with the back of the other train (a scene will appear with you jumping over). Now this is where it gets tricky, you have a 10 minute time limit to get from the back of the train to the engine (the countdown does not stop even in battle). There are a total of five cars with a monster on each one with it getting progressively harder as you go.

Go as fast as possible, Enemy Skills like Magic Breath are very helpful here. If you have the time, try to steal the Warrior Bangle from the fourth enemy, the flying robotic winged thing. You can't find this anywhere else.

After the fifth fight against the single soldier, you'll have to stop the train. This is very easy if you know what you're doing. Press Circle button until everyone is done speaking then press either D-pad Up button and Triangle button or D-pad Down button and X button at the same time. Wait for some more conversation and press either of those one more time. Despite going a lot faster the train should soon stop.

If you did all this within the 10 minute time limit you get the Huge Materia. Walk down into the town for a scene. A little boy will give you the powerful Ultima Materia (you must level this up at least once before you can cast the spell).

Getting the Huge Materia is not a required event. If you failed to do it within the time limit Corel is destroyed and you cannot get that particular Huge Materia under any circumstance. You can still get the Ultima Materia but you have to pay 50,000 Gil for it.

In the morning leave the inn and enter the house at the bottom of the ramp to the South. Speak to the woman in the green cap to receive Catastrophe, Barret's level 4 limit break.

Exit North Corel and fly to Fort Condor, East of Junon.




FORT CONDOR

If you have not been to Fort Condor you will see a man in your way at the bottom, talk to him and agree to help fight with them against Shinra. If however you have already been here, just go up the rope like before.

Once inside you will need to talk to the man at the table who looks depressed like every other time (and future times you visit). Afterwards head up the ladder to the left (by the safe), once up into the hut, speak with the guy who is standing on the wooden box. Here you can get instructions on how to play this little game (if you have not already done so), when you are ready just select "Enough" and say your ready to begin.

Here you can play the Fort Condor minigame. There is however a way to bypass all of this, not only do you receive no punishment for doing so, but you also won't waste and money on units and get a great piece of armour for winning. Instead of setting up your units just press X button and start the game. Push R1 button twice to increase the game speed and tap your fingers until the enemy reaches the base. However it can be fun to play the minigame and if you do choose to play the game you do not have to fight the following boss if you successfully stop them from reaching the base.

Grand Horn BOSS
Level HP MP EXP AP Gil  
32 8,000 300 800 80 9,600 Silver Lobo
Defends
Location
Fort Condor (fail to stop the advance)
Drop Item
Organic Item Imperial Guard
Steal Item Morph Item
- -
-      
Weakness
-      

The fact that the boss has low HP for the point of the game means that using Limit Breaks would finish the fight quickly. Just before it dies it will use a final attack but that should only deal around 300 HP damage.

After the fight watch the scene. Leave the room and grab the Phoenix Summon Materia. Head back into Fort Condor and speak to the man at the table again, he'll give you the Huge Materia.

Return to Mideel where you will finally get Tifa and Cloud back in your party. Since its not part of the Huge Materia Quest I will leave that part out (it is basic so you shouldn't need a walkthrough for that part).

Once you are back on the Highwind you will got through some scenes in which Cait Sith tells you about Huge Materia being transported out of Junon. That means you fly to Junon...

Once there you will need to pay a small fee to go up the elevator to Junon City. Go down the main road, there will be a quick scene where Cloud inquires about something being missing... you'll likely notice if you take a look in the background. Continue to the next area. Instead of proceeding to the next section of road, head Southwest. After the little run in with the soldiers go into the door at the end of the road. Fight a normal battle here.




UNDERWATER REACTOR

At the bottom you'll encounter yet another group of soldiers.

Head Southeast, then Southwest, then Southeast and save your game. Go through the door and ride the elevator down. Proceed North and pass through the underwater tunnel until you reach another elevator. Cross the extremely long walkway and save your game again.

Go North and exit East. When you approach the door you'll encounter a couple of Shinra soldiers. At the next gate you'll encounter two more. These are special soldier, try and steal the rare Shinra Alpha armour from them. Go into the door cross the walkway and watch the scene. Now its time for a pretty tough boss battle.

Carry Armor BOSS
Level HP MP EXP AP Gil  
45 24,000 200 2,800 240 4,000 Silver Lobo
Defends
Location
Underwater Reactor
Drop Item
Organic Item God's Hand
Steal Item Morph Item
- -
MagicGravity
Darkness
MagicPoison
Death
CommandManipulate
Petrify
SummonHades
Weakness
MagicLightning      
Left Arm BOSS
Level HP MP EXP AP Gil  
45 10,000 100 1,500 90 0 Silver Lobo
Defends
Location
Underwater Reactor
Drop Item
-
Steal Item Morph Item
- -
MagicGravity
Darkness
MagicPoison
Death
CommandManipulate
Petrify
SummonHades
Weakness
MagicLightning      
Right Arm BOSS
Level HP MP EXP AP Gil  
45 10,000 100 1,500 90 0 Silver Lobo
Defends
Location
Underwater Reactor
Drop Item
-
Steal Item Morph Item
- -
MagicGravity
Darkness
MagicPoison
Death
CommandManipulate
Petrify
SummonHades
Weakness
MagicLightning      

This is definitely the hardest boss since the Demon's Gate in the Temple of the Ancients. First of all Big Guard is a must, and even MBarrier + All. You have to lessen the damage done by its Lapis Laser which it will cast quite often and deal 1500+ damage to everyone. If you're looking for a way to go on a strong offensive, Magic Breath is probably the best overall source of damage. Ultima works well too if you're actually got it leveled. The boss can randomly grab your party members and keep them from fighting so be sure to take out the arms quickly, which is why all-hit spells like Magic Breath work so well. If you've got Megalixirs piling up in your inventory there's no shame in using them, Magic Breath will quickly drain your MP. Backup damage includes lightning magic as well as Trine, and of course good old limit breaks.

After the fight go forward and left to find a chest containing Battle Trumpet. Go now to the big gray submarine. Before going up the stairs grab the two chests for Scimitar and Leviathan Scales. Fight your way now into the submarine.

Save your game and enter the bridge. Fight or tie them up it doesn't make a difference. Sit in the seat and prepare to pilot the submarine.

This particular mission is extremely easy. You should be able to do it in about 7-8 seconds. There is a red submarine just ahead of where you start. Drive forward by tapping Triangle button until you catch up then let go of the button. Face the direction of the red submarine and you should see a square box around it. Begin tapping Square button to fire torpedoes. Assuming you are locked on and they're hitting the submarine will go down in approximately 4-5 volleys of torpedoes.

Following the little mission the submarine is yours. Once you have surfaced, go back down underwater and go southeast to an area of green sea plants and in the middle is a sunken red submarine (that is if you have won the previous submarine battle). Here you will find your third Huge Materia, well done.

Now it is time for the fourth and final Huge Materia and you won't find it on the world...it is time to goto space and where is the only place on the planet that will take you there? Rocket Town of course!




ROCKET TOWN AND SPACE

Enter Rocket Town and run to the base of the rocket. You'll have to fight a number of normal soldiers when you arrive. Once the fights are over climb the ladder and once again you will have a boss fight and with Rude of the Turks this time.

Rude BOSS
Level HP MP EXP AP Gil  
42 9,000 240 3,400 80 3,000 Silver Lobo
Defends
Location
Rocket Town (disc 2)
Drop Item
Organic Item Hi-Potion
Steal Item Morph Item
Organic Item Ziedrich  
MagicGravity
Death
MagicMystify
Petrify
CommandManipulate Enemy SkillBad Breath
Weakness
-      

This fight is best fought as you would any normal fight with one important exception. Cast Aqualung or Magic Breath to remove the soldiers then steal from him! The Ziedrich has the most defensive power in the game. Besides that focus on Enemy Skills with lots of physical attacks since he will use MBarrier.

In the rocket there is one more significantly easier fight. Now enter the cockpit and watch the scene.

When you once again have control of Cloud go up the ladder on your right. At the top is the Huge Materia but you must enter a specific combination to get it out. You'll get clues from Cid that may or may not eventually lead you to the right answer, but if you can't figure it out the code is as follows:

Circle button, Square button, X button, X button

Once you input it the Huge Materia is yours. Climb back down and head South past the main door and descend the ladder. As you run past, a scene occurs. Watch the events that follow. Back on your airship speak to the pilot and fly as close as you can to Cosmo Canyon. Land your ship and enter.

Head to the very top of Cosmo Canyon and speak with Bugenhagen. Watch the scene here. Afterward Cloud will ask to leave the Huge Materia behind. Up in Bugenhagen's machine examine the blue Huge Materia at the bottom right. You will receive Bahamut ZERO. To ride the machine back down examine any of the Huge Materia and choose "Go back down."

Now that you have all four Huge Materia's you can gain access to the three Master Materia; Magic, Summon, and Command and depending on how much time you have will depend on how many Master Materia's you get.




MASTER MATERIA

You may already know about getting all three Master Materia from the old man in Kalm but you could only get one of each, here you can get as many Mast Materia's as you want but there is a massive price for them.

Now then this is what you must do to gain Master Magic, Summon, and Command;-

There is a price though, each set (say for Master Magic all of the mastered magic materia) will vanish so be prepared to spend a lot of time on this.




Secrets

Lucky Sevens Unlimited Items Unlimited Sources Unlimited Ribbons Turtle's Paradise Zack Bonus Event

Indepth Guides

Gold Saucer Yuffie's Sub Quest Huge Materia Quest Sunken Gelnika Ancient Forest Waterfall (Vincent Items)



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